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(You can also get the Unladylike achievement by breaking the statue.Little Nightmares 2 Hat Location – This guide will tell you about the locations of all the Hats that are present in Little Nightmares 2. Head in the window just past the air vents and you'll find the remains standing beside the Lady statue found in the first game. Instead of continuing forward, jump back outside the window you crashed in through. Later in the chapter, you'll use a clothing hanger to leave the mail room. The remains will be hopping up in attempt to open a cage with a rat inside. Once you've actually gone to the right and seen the signal tower, instead of climbing up the netting, go through and climb up the boxes to get inside the room. You'll find the remains in a secluded room with bottles hanging from the ceiling.
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Go down and you'll find the remains on the edge of a plank looking down into the water.Īfter you've made it up the first elevator puzzle, before exiting to the right, head to the left and move the box to find a vent. When you've made it out of the hospital and opened the window, head into the background and you'll see a sewer drain. There you'll find the remains beside a paper boat in the alley. You'll make your way over the bridge and down the street. The last remains for chapter two will be found after you've made it out of the school. You'll find the remains curled into a ball on the meat locker. You'll find the remains sitting with it's legs dangled over the edge beside a noose.īefore going into the cafeteria's kitchen area, move the rack of plates and go into the door to the left. One of the locker's is discoloured, open it to find the remains curled up into a ball.Īfter you have escaped the Teacher in the library, head up the stairs and go to the left. Just outside the Teacher's classroom, there'll be a row of lockers to the left off of the elevator. When you've made it to the school's playground, the remains can be seen sitting next to the tricycle. Go through, and you'll see the remains staring down to the lower floors. Once Six has pulled you up onto the stairs in the stairwell, there's a room to the left using a door as a bridge. The cage door will open and you can obtain the hat. Climb up the pile of cages and hop up onto the hanging cage and jump on it until it eventually falls. Once you have avoided the Hunter and crossed the broken bridge with Six, you will come across a couple of cages. After it opens the gate, you'll pull a lever that will turn on the lights, go back to the left and open a drawer to climb up over to the Nome and the hat. You'll have to fish the Nome out of it's hiding places and then follow it through the painting passage, where you'll have to guide the it throughout the room.
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Opening the drawer will cause a Nome to run out from under the drawer and back over to the barricaded area of the attic, call Six to help you back over the cupboard and follow the Nome up further into the attic. After exiting the kitchen, head down the hallway and to the left, you will find the hat laying on the carpet in the middle of the room.Īfter getting the key in the Hunter's attic, you'll open a drawer in order to get back out. Is found just beyond the front door of the Hunter's Cabin. The Mokujin Hat is only available if you pre-ordered the game. Instead of burning The Doctor, lock him inside the furnace and leave through the elevator.įind all of the Glitching Remains in Chapter 3. Go through and into the room on the left, and throw the cheese into the hole in the middle of the room.Īfter making it out of the dark hallway filled with mannequins, throw the ball (just outside the door), into their hands. Just outside of the room (behind the door), there is a gap in the bars. Just after being chased by mannequins in the patient ward, find the cheese marked by an eye beside a bed. (Can be performed a total of 2 more times if missed the first chance.)
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Whilst wearing the Bear Hat, use the furnace to burn the bear plush found in the hospital's playroom.įind the corn beside the wheelchair beyond the first fuse-powered door, and burn it in the furnace.Īfter "killing" the hand, hit it three more times to get the achievement. Whilst the X-Ray Scanner is active, stand behind the screen and hold Six's hand. (Is not obtainable at the reception at the beginning of Chapter 4.) Find the vending machine and exhaust it of it's contents.